Skills for the Pinball Wizard
Page 1 of 1
Skills for the Pinball Wizard
Death Save/Bangback
A Bangback/Death Save is a sharp upward nudge where you knock the ball off the outlane wall as it heads towards the center drain and it goes back up through the flippers (keep the flipper up on the side which corresponds to the outlane where the ball went through) and over to the other flipper. VIDEO
Flip Trap
Hit the ball so that it collides with the flipper just as the flipper reaches the point where the flipper is fully extended. If you hit the ball such that it meets the flipper just before it stops extending, the energy imparted by the flipper hit will cancel out the momentum the ball has and the ball will stop right on the flipper where you can trap it. See VIDEO.
Falling Hold Pass
If the ball is going very quickly through an inlane and you attempt a hold pass, it will fly up and hit the opposite side's slingshot and you will lose all control of the ball. However, if you drop the flipper as the ball is about halfway across the upheld flipper, the ball will stop heading up and will just continue heading across the gap to the opposite flipper (and may then roll partially up the inlane but will most likely not have the speed to make it all the way through).
Inlane Friction
Another skill that you can perform on a ball which is heading quickly through the inlane is Inlane Friction. By nudging the ball either left or right while the ball runs down the inlane, you can slow it down because the ball will bounce back and forth between the sides of the inlane.
A Bangback/Death Save is a sharp upward nudge where you knock the ball off the outlane wall as it heads towards the center drain and it goes back up through the flippers (keep the flipper up on the side which corresponds to the outlane where the ball went through) and over to the other flipper. VIDEO
Flip Trap
Hit the ball so that it collides with the flipper just as the flipper reaches the point where the flipper is fully extended. If you hit the ball such that it meets the flipper just before it stops extending, the energy imparted by the flipper hit will cancel out the momentum the ball has and the ball will stop right on the flipper where you can trap it. See VIDEO.
Falling Hold Pass
If the ball is going very quickly through an inlane and you attempt a hold pass, it will fly up and hit the opposite side's slingshot and you will lose all control of the ball. However, if you drop the flipper as the ball is about halfway across the upheld flipper, the ball will stop heading up and will just continue heading across the gap to the opposite flipper (and may then roll partially up the inlane but will most likely not have the speed to make it all the way through).
Inlane Friction
Another skill that you can perform on a ball which is heading quickly through the inlane is Inlane Friction. By nudging the ball either left or right while the ball runs down the inlane, you can slow it down because the ball will bounce back and forth between the sides of the inlane.
Similar topics
» Skills for the Novice Pinball Player
» Skills for the Intermediate Pinball Player
» Skills for the Advanced Pinball Player
» Pinball Strategy for any table
» Skills for the Intermediate Pinball Player
» Skills for the Advanced Pinball Player
» Pinball Strategy for any table
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|